About Me

I am a french computer science Master's student specializing in 3D and image processing at the University of Strasbourg. I aim to find a position in the high-tech or video game industry where I can utilize and improve my expertise in 3D-Engines.

Projects

Whether as part of my degree, during internships, or through personal projects, I have had the opportunity to work on various projects. Here, I present some of them.

Monte Carlo Path Tracing in GLSL

I developed a custom Monte Carlo path tracing algorithm in GLSL. My implementation handles diffuse, specular, and refracted rays, allowing for the simulation of global illumination and transparent materials. The rendering of each object is determined by three key material parameters: shininess, roughness, and opacity. By adjusting these parameters, realistic rendering of various objects, including mirrors, glass, plastics, and more, can be achieved.

Education

Master's Degree in 3D & Image Processing — Dual Program

I am pursuing a dual program at the University of Strasbourg, France. This degree combines core 3D coursework with specialized areas like biomedical surgery simulation or computer vision. It also includes important subjects not related to computer science such as project management and intellectual property law.